Location
Public sim, career locations, faction headquarters, and lineage sanctuaries receive the strongest weight; closed private scenes receive less.
Story · Community · Progression
“Experience rewards roleplay that helps Opaline feel alive.”
Official reference
How roleplay earns XP, which contributions receive greater weight, how scenes are submitted, and when abilities and ranks become available.
The complete reference is the authority. Examples explain intent; they do not create loopholes around consent, staff direction, or collaborative play.
Experience & Growth
What the system rewards
All roleplay is welcome. XP gives greater weight to scenes that invite community interaction, develop ongoing stories, advance careers, factions, and lineages, or create opportunities for other residents.
The system does not judge subject matter, political viewpoint, romance, alignment, heroism, villainy, success, or failure. It evaluates the roleplay's contribution.
Progression follows memorable storytelling—not grinding.
Five scoring categories
Each category normally receives up to five points. A deserving submission may receive zero in a category.
Public sim, career locations, faction headquarters, and lineage sanctuaries receive the strongest weight; closed private scenes receive less.
Larger scenes reward the time and coordination required to involve more active participants.
Measures meaningful action, dialogue, and development—not vocabulary, grammar, or literary ornament.
Rewards career, lineage, faction, arc, and community roleplay that moves Opaline's living world forward.
Considers whether the scene creates opportunities, invites participation, or benefits the wider town.
Accessibility
Coffee shops, investigations, classes, parks, festivals, hospitals, harbor scenes, and sanctuary meetings.
Private offices, small businesses, or homes with invited guests.
Bedrooms, locked homes, invite-only couple scenes, and ERP.
Commendations
Bonuses are awarded at staff discretion and are never guaranteed.
First RP with a new player+25 XP
First visit to a business+15 XP
Community event+50 XP
Official story arc+50 XP
Hosted roleplay+50 XP
Progression milestones
At each milestone, choose a new ability from an available tier or improve a qualifying ability.
Choose 3 Low Tier abilities.
Gain a Low ability or increase an existing Low ability by one rank.
Gain a Low ability or increase an existing Low ability by one rank.
Unlock Medium Tier and choose a Medium ability, or increase an existing Low ability.
Gain a Medium or Low ability, or increase an unlocked ability.
Gain a Medium or Low ability, or increase an unlocked ability.
Gain a Medium or Low ability, or increase an unlocked ability.
Unlock High Tier and choose a High ability, or increase an existing Medium or Low ability.
Gain or rank an ability from any unlocked tier.
Gain or rank an ability from any unlocked tier; future XP becomes Legacy XP.
Ability tiers and ranks
Maximum abilities
Maximum abilities
Maximum abilities
The long view
350 XPPerfect seven-day week
1,400 XPFour perfect weeks
500Perfect submissions to 25,000 XP
≈ 1.37 yearsAt one perfect submission every day
Beyond 25,000 XP
Further XP may support personalized titles, cosmetic or flavor effects, character journals, lore unlocks, and housing or sanctuary improvements—never rewards that make the character mechanically stronger.
Frequently asked questions
One scene per player per calendar day. Staff may approve additional submissions during official arcs or community events.
Five categories are scored from 1 to 5 for a maximum total score of 25. The total score is multiplied by two, producing up to 50 standard XP.
Yes. The official philosophy allows a zero where the submitted roleplay genuinely does not meet that category.
No. Staff does not grade political viewpoint, romance, morality, alignment, or whether a character succeeds. Evaluation concerns roleplay quality and contribution.
No. Bonuses recognize exceptional community contribution and remain discretionary.
No. XP is cumulative and never spent. Reaching a milestone opens a choice.
A new ability begins at Rank 1. Unless its description says otherwise, it may reach Rank 3, with each additional rank adding +1 to applicable rolls.
No. Capacity is limited to six Low, five Medium, and four High abilities so characters remain specialized.
Additional XP becomes Legacy XP for titles, cosmetic effects, journals, lore, housing or sanctuary improvements, and similar rewards that do not add mechanical strength.