Fae lineage

Wildborn

The Sixth Born

The oldest tree was once a sapling. The greatest river began as a single spring.

Overview

What it means
to be Wildborn

The Wildborn are the youngest lineage and the only one whose creation is recorded in modern history. Born through an unprecedented act of Nature magic, their first generation is still deciding what its customs, leadership, and legacy will become.

Fully living and deeply entwined with nature, Wildborn move among human form, a unique Wild Form, and multiple animal forms native to southern Alaska. Every individual expresses primal magic differently.

Defining strengths

What they carry

  • Multiple animal forms
  • Exceptional agility and heightened senses
  • Recovery strengthened by thriving nature

Roleplay considerations

What they must face

  • Forged iron disrupts primal magic
  • Fire is especially dangerous
  • Instinct and civilization must remain in balance

Wildborn reference

The future has
yet to be written.

The Sixth Born

No Wildborn
is born.

Every Wildborn begins as Hearthborn before freely accepting the Blooming: a rite beneath open sky where living plants, fresh water, and natural stone surround a circle untouched by forged iron.

Nature alone accepts or rejects the candidate. Success reveals a first Wild Form and Animal Form; failure carries no shame. The wilderness cannot be rushed.

Three expressions

Human. Animal. Wild.

No two Wildborn carry nature in precisely the same way.

To walk among the Veiled

Human Form

Outwardly Hearthborn, while heightened senses, agility, and connection remain beneath the surface.

Learned through growth

Animal Forms

Native Alaskan animal forms unlocked through Wild Shape. Each form provides its natural physical capabilities, including flight when the chosen animal can naturally fly.

The truest self

Wild Form

A unique union of spirit and nature: antler, wing, claw, fur, feather, bark, leaf, animal eyes, or something wholly personal.

Community without ownership

Every tree
strengthens the forest.

All Wildborn belong to one extended community: the Kin. There are no noble houses or inherited ranks. Cooperation is preferred to hierarchy while the first generation writes its own culture.

The Firstborn represents the Kin before the Concord, welcomes the newly Bloomed, mediates disputes, and preserves traditions. They speak for the Kin—never over it.

“We are not bound by the past—we are free to become whatever tomorrow requires.”

A culture taking root

Rituals of growth and return

Identity

Totem Revelation

A Totem reveals itself in its own time. The Wildborn spends one night alone outdoors and returns at dawn with a natural token kept for life.

Destruction and renewal

Ember Vigil

The Kin gathers silently around a carefully tended flame, each offering a leaf, berry, flower, twig, or cone. Fire is respected, never hated.

Mastery

Gathering of Forms

A new Animal Form is demonstrated before the Kin, echoed in movement and call, then marked with a temporary natural pigment.

Balance

Return to the Wild

One day and night without tools, forged weapons, or modern comforts restores connection when civilization weighs too heavily.

Belonging

First Bloom

A newly Bloomed plants something native in a meaningful place—a living companion to grow beside them.

Abilities

What the living world lends

Open any gift for its practical meaning and limits. Adaptability never overrides consequence, consent, or the Veil.

Abilities have a maximum Rank of 3. When multiple Abilities could apply to the same action, use only the single most relevant Ability. Ability Ranks do not stack.

Wild ShapeLow · Passive · Wisdom+

Assume unlocked animal forms native to Alaska. Each Ability Rank unlocks one additional form: Rank 1 allows smaller or common animals such as foxes, ravens, snowshoe hares, and river otters; Rank 2 permits additional or specialized forms; Rank 3 allows larger or more formidable animals such as brown bears, moose, wolverines, and bald eagles. Animal forms provide their natural physical capabilities but do not grant automatic bonuses or additional Ability modifiers.

Keen SensesLow · Passive · Wisdom+

Heightened sight, hearing, and smell aid tracking and awareness. Strong odors, loud sounds, and bright flashes can overwhelm these senses.

Forest StepLow · Passive · Dexterity+

Move quietly and confidently through dense woods, brush, and rough natural terrain. This Ability does not provide additional movement speed or benefits in urban environments.

Animal EmpathyLow · Passive · Charisma+

Ordinary animals instinctively respond more favorably to the Wildborn. This Ability helps build trust, calm frightened wildlife, and reduce aggression, but never grants control.

Natural CamouflageLow · Active · Dexterity+

Blend into forests, brush, snow, or rocky terrain. Natural Camouflage provides little or no benefit in open spaces or urban environments.

Nature's RecoveryLow · Active · Constitution+

Resting in thriving natural surroundings accelerates recovery from fatigue, exertion, and injury. This Ability functions only in appropriate natural environments and does not create hit points or a separate healing system.

Night EyesLow · Passive · Wisdom+

See clearly in dim light and natural darkness, but not in complete darkness. Night Eyes reduces or removes the relevant visual hindrance; it does not also grant an Advantage for overcoming the same darkness.

Sure FootingLow · Passive · Dexterity+

Maintain balance on slippery, uneven, or unstable natural terrain, including ice, mud, loose rock, and riverbanks. This Ability does not apply to artificial surfaces.

Predator's PatienceLow · Passive · Constitution+

Remain motionless and observant for extended periods while watching prey, monitoring danger, or preparing an ambush. Movement immediately ends the effect.

Winged GlideMedium · Passive · Dexterity+

A Wildborn whose Wild Form has wings may glide safely from elevated positions. Gliding does not grant sustained flight. This restriction applies only to a winged Wild Form; an unlocked animal form that naturally flies, such as a raven or bald eagle, may fly according to that animal's natural capabilities.

Totem BondMedium · Passive · Wisdom+

A revealed Totem strengthens the Wildborn's instincts, identity, and resilience through roleplay. Totem Bond does not grant permanent Attribute bonuses, direct statistical benefits, or control over animals.

Call of the WildMedium · Active · Charisma+

Nearby wildlife may assist in simple, natural ways, such as scouting, tracking, distracting, or warning of danger. Animals act according to their instincts and cannot be forced into suicidal actions.

Primal AgilityMedium · Passive · Dexterity+

Demonstrate exceptional balance, reflexes, climbing ability, and physical control when navigating obstacles or difficult terrain. This Ability does not grant supernatural speed.

Thorn HideMedium · Active · Constitution+

Nature briefly hardens the Wildborn's body against physical harm and natural hazards. The protection is temporary and does not create Armor Class, hit points, damage reduction, or a permanent defensive modifier.

Wilderness SurvivalMedium · Passive · Intelligence+

Identify shelter, food, safe routes, weather patterns, and survival opportunities in harsh natural environments. This Ability does not apply to ordinary urban situations.

Hunter's MarkMedium · Active · Wisdom+

Focus completely on a single target, making tracks easier to follow and distractions easier to ignore. Only one target may be marked at a time, and its Ability Rank does not stack with other tracking Abilities.

Rooted StanceMedium · Active · Constitution+

Become exceptionally difficult to shove, displace, or knock down. Mobility is greatly reduced while the stance remains active, and normal movement ends the effect.

Beast's EnduranceMedium · Passive · Constitution+

Resist fatigue caused by prolonged travel, climbing, swimming, hunting, or environmental exposure. This Ability does not prevent injury, heal wounds, or remove the need for eventual rest.

Guardian of the WildHigh · Active · Constitution+

Draw strength from the living world to inspire courage, protect nearby companions, and hold defensive positions. This Ability is strongest in natural surroundings and does not grant permanent bonuses or automatically add its Rank to allies' rolls.

Pack InstinctHigh · Passive · Charisma+

Coordinate instinctively with willing allies through shared awareness, silent communication, and practiced cooperation. This Ability requires genuine teamwork and does not automatically grant bonuses to every nearby ally.

Ancient InstinctHigh · Passive · Wisdom+

Sense disturbances, corruption, unnatural magic, or significant changes within the natural world. These impressions are intuitive rather than precise and do not reveal exact locations or complete explanations.

Spirit of the WildHigh · Active · Constitution+

Embrace primal courage, awareness, and determination during moments of immediate danger, fear, or overwhelming opposition. While active, the Wildborn becomes more instinctive than rational.

Natural HarmonyHigh · Passive · Wisdom+

Maintain an exceptional connection to natural environments, allowing the Wildborn to navigate unfamiliar wilderness, recognize environmental disturbances, anticipate changing conditions, and respond instinctively to the living world. Its benefits diminish in industrialized or urban environments. Natural Harmony does not replace specialized Abilities or combine its Rank with another Ability applied to the same roll.

Alpha PresenceHigh · Passive · Charisma+

Animals and some supernatural creatures instinctively recognize the Wildborn as a dominant presence. This Ability may help calm territorial wildlife, intimidate predators, or establish leadership, but never compels obedience.

Apex HunterHigh · Passive · Wisdom+

Once a target has been successfully tracked, maintain pursuit more effectively and make the target harder to lose. Apex Hunter does not reveal an exact location or combine its Rank with other tracking Abilities.

Earth's ResolveHigh · Active · Constitution+

Draw strength from the land to continue acting despite pain, injury, or extreme physical hardship. This Ability does not heal wounds, and exhaustion follows once its effects end.

Haven

The Spiritwood

A hidden old-growth forest of towering evergreen, sacred animal totems, and stone ruins older than memory.

The Spirit Tree

At its heart, a vast rose-blossomed tree blooms every year despite Alaska's climate. Beneath its branches the Kin welcomes new Wildborn, swears oaths, honors the dead, and gathers with the seasons.

“Before the first pack hunted, before the first village stood, the Spirit Tree took root.”

Frequently asked questions

Playing a Wildborn

Are Wildborn born or made?+

Made. Every Wildborn begins as Hearthborn and willingly undergoes the Blooming. The transformation cannot be forced.

Can anyone become Wildborn?+

Any Hearthborn may seek the Blooming, but nature decides whether the rite succeeds. Willingness alone is not a guarantee.

Are Wildborn immortal?+

No. They remain living beings and age slowly after adulthood. Their lineage is too young for its true lifespan to be known.

Can Wildborn have children?+

Yes, but their children begin life as Hearthborn. Wildborn nature is a later personal choice, never an inheritance.

Can they transform into any animal?+

No. Animal forms must be native to Alaska and must be unlocked through Wild Shape. Higher Ability Ranks allow access to additional, larger, or more specialized forms.

Can Wildborn fly?+

A winged Wild Form can glide but cannot sustain true flight through Winged Glide alone. A Wildborn transformed into an unlocked flying animal, such as a raven or bald eagle, may fly naturally.

Can multiple Wildborn Abilities be added to the same roll?+

No. When several Abilities could apply to the same action, use only the single most relevant Ability. Ability Ranks do not stack.

What is a Totem?+

A lifelong animal reflection of the Wildborn's deepest spirit. It reveals itself during a profound moment and cannot be chosen or changed.

Do all Wild Forms look alike?+

No. Every Wild Form is unique, reflecting the individual's spirit, history, and bond with nature.

Can Wildborn use technology?+

Absolutely. They use modern life normally while making deliberate room to remain connected to the living world.

Why is forged iron harmful?+

Industrial shaping separates iron from its natural state and disrupts the primal magic sustaining them. It is painful and slows recovery, but is not instantly fatal.

Do Wildborn worship nature?+

No. They treat nature as a living partner worthy of gratitude and stewardship, not as a deity.

Continue exploring

Does Wildborn feel like your path?

Compare all six lineages, or continue to Lyra when you are ready to begin creating the character.