The Steward
The voice of the Hearthborn on the Concord. The Steward does not rule humanity; they coordinate, advise, and represent those who trust them.
Human lineage
The mortal heart of Opaline
The fire within the hearth is not the greatest flame because it burns the hottest, but because it endures.
Overview
The Hearthborn are humanity: adaptable, determined, inventive, and responsible for nearly every institution that makes ordinary life possible. Most live unaware of the hidden world. A trusted few learn the truth and choose what they will do with it.
Mortal and entirely living, Hearthborn possess no innate supernatural gifts. Their strength lies in freedom, ingenuity, cooperation, preparation, and the ability to change faster than the ancient lineages around them.
Defining strengths
Roleplay considerations
Hearthborn reference
Society
Hearthborn form the overwhelming majority of the world. Their governments, businesses, families, and institutions shape daily life for mortals and the Born alike.
The voice of the Hearthborn on the Concord. The Steward does not rule humanity; they coordinate, advise, and represent those who trust them.
The Hearthborn co-lead who assists the Steward and acts in that office when required.
Respected Hearthborn who lend professional knowledge, community perspective, and practical support.
The Veil
Most Hearthborn explain away supernatural encounters and never see the pattern beneath them. This disbelief helps preserve the Veil and prevents open conflict with the wider world.
Awareness may begin with an impossible event, an attack, a trusted friendship, family knowledge, professional research, or membership in a secret organization. Once the truth is known, a character must decide whether to protect it, oppose it, exploit it, or walk away.
Careers
Hearthborn characters can anchor themselves in ordinary community life or choose work that naturally brushes against the unexplained.
Police officers, firefighters, EMS, physicians, nurses, teachers, lawyers, mechanics, engineers, business owners, officials, tradespeople, artists, hospitality workers, farmers, builders, and countless other residents.
Medical examiners, detectives, crime-scene investigators, emergency responders, historians, archaeologists, religious scholars, paranormal researchers, investigative journalists, private investigators, and security professionals.
Advancement
These abilities represent training, instinct, reputation, and exceptional mortal resolve. They create opportunities; they never remove consent, consequence, or the need for believable roleplay.
Faith requires sincere devotion to a deity or deities within an approved real-world religious tradition. This Hearthborn guidance is the authoritative eligibility reference.
This is a closed list. Other traditions require staff approval before qualifying for the mechanical Faith ability. For the initial rules, Wicca, Vodou/Voodoo, Satanism, invented religions, fictional deities, and purely philosophical convictions are not eligible. Personal conviction or philosophical belief alone does not qualify.
These restrictions determine eligibility for a supernatural game mechanic only. Players may portray characters with other religious or philosophical beliefs. Existing Faith effects, Resistance Checks, consent, player agency, and roleplay mechanics remain in force; success is not automatic.
Low level
Practical instincts and trained responses that establish a capable mortal character.Act despite supernatural fear, intimidation, or panic without becoming immune to fear.
Adjust quickly when circumstances change and learn from setbacks.
Solve believable problems using the materials and opportunities available.
Apply practiced positioning, defensive reactions, and tactical combat techniques.
Notice movement, behavior, and immediate danger through alertness and intuition.
Read general street culture, hostile environments, trouble, and common deception.
Temporarily push strength and dexterity at the cost of reduced Constitution afterward.
Use a believable, manageable object as an emergency weapon.
Notice physical evidence, tampering, inconsistencies, and overlooked details.
Remain composed during emergencies, disasters, crime scenes, and attacks.
Carry working knowledge across several practical fields without claiming mastery.
Stay committed through long investigations, rescues, and difficult searches.
Medium level
Developed expertise for characters whose experience has placed them closer to danger and the hidden world.Coordinate others in uncertain situations without compelling obedience.
Read combat space, anticipate movement, and create strategic openings.
Possess clearly specified knowledge of an occult subject or lineage.
Continue acting through pain while still suffering the injury and its consequences.
React quickly in combat and dexterous situations, with temporary physical strain.
Apply practiced aim with an appropriate ranged weapon.
Sense that something unseen is disturbed without identifying a specific lineage.
Reconstruct events by reading evidence, patterns, and crime scenes.
Find shelter, build fire, purify water, and endure hostile environments.
Connect scattered information, contradictions, and recurring patterns.
Faith is a supernatural gameplay mechanic requiring sincere devotion to a deity or deities within an approved real-world religious tradition. See Approved Faith traditions below; personal conviction or philosophical belief alone does not qualify. Against Duskborn: Genuine Faith may momentarily halt, stagger, or stun a Duskborn, temporarily interrupting their actions. Follow established Faith, Resistance Check, and consent mechanics. This does not grant permanent paralysis or control. Against Aetherborn: Faith may protect against unwanted Aethereal communication and spiritual influence from either Radiant or Infernal Aetherborn: block unwanted voices or messages, resist spiritual intimidation or supernatural coercion, or reject perception of an unwanted spectral manifestation. Faith cannot physically banish or relocate an Aetherborn, force them from the Aethereal Plane, damage their essence, or affect their Anchor. All effects remain subject to existing roleplay, Faith, Resistance Check, and consent rules.
High level
Exceptional mortal accomplishments earned through advancement, specialization, and roleplay.Persevere when cornered, though not escape a genuinely impossible situation.
Maintain focus on one chosen target while sacrificing awareness of other threats.
Resist fear or mental control at the cost of temporary mental strain.
Draw upon reasonable preparations that were established and described beforehand.
Perform basic first aid and CPR, not complex medical procedures.
Navigate difficult conversations and attempt persuasion without guaranteeing success.
Call upon one specified high-level connection when circumstances reasonably allow.
Inspire others to keep moving when hope is failing.
Hold widespread respect earned within a chosen profession or community.
Stand as an acknowledged expert in one clearly specified profession.
Push briefly beyond normal endurance to protect yourself or another, followed by exhaustion.
Haven
Hearthborn need no hidden court, remote sanctuary, or supernatural refuge. Their homes, workplaces, gathering places, and civic institutions are the living heart of the town.
Frequently asked questions
No. Most live their entire lives without learning the truth. Strange events are commonly dismissed as coincidence, folklore, or misunderstanding.
Yes, when the rules and circumstances of a lineage allow it. Such transformations are rare, consequential, and permanently change the character's life.
They possess no innate magic. Some may study occult lore or rituals, but this does not grant the natural gifts of the Hollowborn or another lineage.
Yes. Knowledge, preparation, specialized equipment, teamwork, and courage can overcome raw supernatural power.
Usually not. Most Born appear human. An unmistakable supernatural manifestation can be recognized, but fangs, wings, or spellcasting alone do not establish an exact lineage. Identification requires appropriate knowledge or evidence.
No. Awareness grants neither supernatural protection nor additional years.
No. Training, strong will, or extraordinary circumstances may provide resistance, but Hearthborn remain mortal and vulnerable.
Yes. Some become allies, investigators, hunters, scholars, or members of groups such as the Oathborn.
Because an ordinary person facing the impossible creates powerful roleplay. Hearthborn succeed through conviction, relationships, ingenuity, and earned expertise.
Yes, with Storyteller approval and a background that reasonably explains how the character learned the truth.
Continue exploring
Compare all seven lineages, or continue to Lyra when you are ready to begin creating the character.